![]() ![]() These are all the ogre sample meshes side by side with the same scaling factor. I've already fixed some issues with a few of the meshes (sh had broken normals, geospheres didn't have the origin at their center so they wobbled when rotated, etc) around a year or two ago (I think ogre 1.7 has the newer versions), but there's a lot of changes I want to make which will break current media use, which is why I put this in papercuts. While the ogre sample media is intended primarily for use in the ogre samples, having a selection of useful media already in ogre format is a great feature for rapid prototyping, especially for coders who have no art skills or nearby artist. This makes things difficult for beginners who can't put two sample meshes in the same scene without trial and error scaling, offsetting and rotating. The license of the media (especially textures) is also vague. ![]() There is no standard scale, orientation or origin to the meshes. ![]() Something that's bothered me for a while has been the non uniformity of ogre's sample media. ![]()
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